Vendor: Pegasus Spiele
Type: Board Games
Price:
32.95
Designer |
Johannes Sich |
Publisher | Pegasus Spiele |
Players | 1-4 |
Playtime | 15-45 mins |
Suggested Age | 10 and up |
Honors |
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Reimplemented By
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MicroMacro: Crime City – All In |
Reimplements
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MicroMacro: Crime City |
Vendor: eggertspiele
Type: Board Games
Price:
41.95
Designer | Steffen Bogen |
Publisher | eggertspiele |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | 2020 Gra Roku Best Party Game Nominee |
Vendor: North Star Games
Type: Board Games
Price:
53.95
Vendor: Space Cowboys
Type: Board Games
Price:
39.95
Designers |
Malcolm Braff Bruno Cathala Sébastien Pauchon |
Publisher | Space Cowboys |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Honors | |
Expansion | Jamaica: The Crew |
Hoist up the sails and head towards Port-Royal. How else could the honorable Henry Morgan celebrate his 30 years of governing Jamaïca than with a race around the island? The goal is to sail around the island of Jamaica as fast as possible, while gathering the goods required. Each time the pirates meet, they will have to fight to try and steal the contents of each other’s holds.
-This revised edition includes clearer and more streamlined rules for easy learning
-An easy-to-learn game with a perfect duration for family play
-Pirate-themed race with amazing and immersive artwork and materials
-A compact box with space to fit all the components, and The Crew expansion
- This multilingual edition includes: English & French
Vendor: Schmidt Spiele
Type: Board Games
Price:
36.95
Designers |
Inka Brand Markus Brand |
Publisher | Schmidt Spiele |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Expansions |
Noch mal!: Zusatzblockset (I, II, III) |
Note: This game is in French, but the game itself is language independent. Using Google Document Translate together with the publisher's rules will reveal the game rules.
In Noch mal!, the dice determine which color and how many spaces you can mark off on your playing sheet — but the starting player may first evaluate what everyone's doing, then remove two dice, leaving everyone else to make their choices with the dice that remain...
Vendor: Ravensburger
Type: Board Games
Price:
27.95
Designer |
Brent Beck Apryl Stott |
Publisher | Ravensburger |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Note: This game is in German.
Skull King is a trick-taking game similar to 'Oh Hell!', 'Wizard', 'Eucher' and 'Spades', with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.
Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).
Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.
If a player makes his bid exactly, he scores 20 points per trick; if he collects more or fewer tricks, he loses 10 points per trick he's off. If a player makes a bid of zero tricks, he wins points equal to ten times the current round number — but if he takes even a single trick, he loses this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, he scores bonus points. Whoever has the most points after ten rounds wins.
Additional cards were added in the 2018 to the Grandpa Beck's Games Skull King: Legendary Expansion edition of the game. The artwork was also given a complete refresh. This new version of the game replaces the previous version which will no longer be sold.
Summary of the new cards and rules in Skull King: Legendary Expansion, their inclusion is optional but they add a great deal of additional strategy and intrigue:
The Mermaids (2) beat any numbered card, but lose to any Pirate, with the exception of the Skull King, which can only be captured by a Mermaid.
The Loot Cards (2) function as Escape cards with a special twist: The player who captures a Loot card enters into an alliance with the player who played it down. If both get their bid correct for the round they are each awarded 20 bonus points.
The Kraken destroys any trick in which it is played, with no player winning the trick, regardless of the cards played in that trick.
New abilities have been granted to each of the 5 standard Pirate cards, granting them powers in line with those of the Tigress and the Skull King. Each Pirate's special ability is unlocked by winning a trick in which it is played and must be used immediately thereafter.
Rosie D'Laney: Choose any player to lead out the next trick, including yourself.
Bahij the Bandit: Draw 2 cards, then discard any 2 cards.
Rascal of Roatan: You may choose to wager 10 or 20 points. Win the points if you get your bid right, lose them if you get your bid wrong.
Juanita Jade: Look through all the cards not dealt that round.
Harry the Giant: You may choose to change your bid by +/- 1.
The expansion rules/score sheets also allow for flexible rounds. Players may choose to play the standard 10 rounds with an additional card dealt each round, or any other combination of cards/rounds. For example players can now choose to play 5 rounds with 10 cards dealt each round, or 8 rounds with 2,2,4,4,6,6,8 and 8 cards in a round, or 10 rounds with 5 cards dealt each round, whatever you'd prefer.
Reference cards, scoring summary cards, and bid reminder cards have also been added to the new Legendary Expansion version of the game to facilitate easier play for new players.
Vendor: AMIGO
Type: Board Games
Price:
34.95
Designer | Ken Fisher |
Publisher | AMIGO |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Note: Thie game is in German.
One of the most successful trick-taking card games with exclusive features!
In this magical card game, you as a sorcerer's apprentice predict how successful you will be at winning tricks.
Make the right predictions and show everyone else who the wisest sorcerer's apprentice is.
In addition to the set of cards with the newly revised illustrations, high-quality metal coins are included that help you keep a better eye on the predicted tricks at the table.
The high-quality box also contains a wizard pen with which the predictions can be written down on the pad of truth.
Quick start Guide:
* Everyone gets one card in the first round, two cards in the second round, etc. Before the start of each round, each player must predict how many tricks they will win with their hand.
* The color played first must be followed. If you can't serve, you have to discard or trump.
* In addition to the number cards from 1 to 13 in four different colors, there are also magicians who (almost) always win and fools who (almost) always lose.
Vendor: Mayfair Games
Type: Board Games
Price:
31.45
Now up to six players can muster their knights against the scourge threatening Catan! The 5-6 Player Expansion for The Cities and Knights of Catan allows you to expand and inject more excitement into your games without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of culture, politics, and warfare.
Belongs to the Catan Series.
Expands (all are required):
Vendor: Mojito Studios
Type: Board Games
Price:
59.95
Designer |
Leo Colovini |
Publisher | Mojito Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Vendor: Twilight Creations, Inc.
Type: Board Games
Price:
27.95
Designer |
Kerry Breitenstein |
Publisher | Twilight Creations, Inc. |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
The goal of The Haunting House is to be the first to escape a haunted house that the players have entered. The haunted house is made up by randomly laying out tiles in a 6x6 square making up the floor plan and then adding entrance and exit tiles at opposing edges.
Each player then gets a set of cards symbolizing different actions. Each turn consists of two phases: a random phase and planned phase. First, the random phase is where a number of random cards are drawn and executed, throwing the players off track from their plans. During the random phase, a few cards are inserted into each player's card set that cannot be chosen during the planned phase. Apart from normal move cards, there are also special action cards that may for instance move the exit or things like that. After the random phase remove the white bordered cards and perform the planned phase. Now, each player secretly select a sequence of 5 cards that define that player's actions that turn (somewhat reminiscent of RoboRally).
Publisher's blurb
The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple, players enter the front door and race to be the first to reach the exit. It's not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Additionally, the board elements constantly change as the game progresses.
The Haunting House features 38 tiles that make up the board, 60 cards and six custom-sculpted pawns.
Vendor: Happy Camper
Type: Board Games
Price:
17.95
Designer |
宮野 華也 (Kaya Miyano) |
Publisher | Happy Camper |
Players | 3-5 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Vendor: Funforge
Type: Board Games
Price:
39.95
Designer |
Antoine Bauza |
Publisher | Funforge |
Players | 2-5 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Expansion | Namiji: Aquamarine |
Vendor: Granna
Type: Board Games
Price:
26.95
Designer | Filip Miłuński |
Publisher | Granna |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion |
CV: Promo Cards CV: Gossip CV Pocket |
Note: English edition
"CV" means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities.
Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player.
What would have happened if...
Have you ever wondered who you would have been, if your life had gone differently? How would you direct your life, if everything was up to you? Maybe you would be a magician, or travel around the world? Or maybe big business tempts you, and your goal would be to earn a million dollars?
In the game CV everything is possible: a dream job, new relationships and skills... You can be whoever you want! Build your history step by step - at the end of the game you'll have a unique collection of cards: your curriculum vitae. The player who best accomplishes their life goals will be the winner.
• Unique engaging personal histories
• Endless combinations of CV cards
• 87 cards - each with a unique beautiful illustration!
Box contents
- 87 cards
- 7 dice
- board
- 49 tokens
- notepad
- pencil
- instructions
Vendor: AEG
Type: Board Games
Price:
53.95
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: Winning Moves Games (USA)
Type: Board Games
Price:
17.95
Designer |
(Uncredited) |
Publisher | Winning Moves Games (USA) |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Vendor: Libellud
Type: Board Games
Price:
39.95
Designer |
Johan Benvenuto |
Publisher | Libellud |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: Perplext
Type: Board Games
Price:
6.95
Designer |
Chris Handy (I) |
Publisher | Perplext |
Players | 2-3 |
Playtime | 15 mins |
Suggested Age | 10 and up |
Vendor: AMIGO
Type: Board Games
Price:
35.95
Designer | Wolfgang Kramer |
Publisher | AMIGO |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 10 and up |
For 30 Years Take 5 fans have been proving that they are anything but bull-headed! Play your number cards into one of the four rows of cards as cleverly as you can. However, when it comes to Take 5, sometimes you just have to grin and take it: Whoever plays the sixth card in a row must take the first five – and the negative points they bring! In this anniversary edition, you’ll find the beloved Base Game as well as four additional Special Fan Cards that make the game even more varied and fun. In addition, there’s also the brand-new cooperative variant “Beat the Buffalo.” Team up against the “buffalo,” use the special cards cleverly and make sure not to saddle each other with negative points, but pass them on to the buffalo. Will you rise to the challenge?
Vendor: Oink Games
Type: Board Games
Price:
34.95
Designer |
Jun Sasaki Hayashi Shiina (椎名隼也) |
Publisher | Oink Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 9 and up |
Vendor: Super Meeple
Type: Board Games
Price:
32.95
Designer |
Wolfgang Kramer |
Publisher | Super Meeple |
Players | 2-6 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honor | 1996 Meeples' Choice Award 1997 Spiel des Jahres Recommended 2006 Deutscher Lernspielpreis "9 years and up" Nominee 2006 Deutscher Lernspielpreis "9 years and up" Winner |
Based on Wolfgang Kramer's earlier effort Wildlife Adventure, Expedition — which is on the market as Expeditions: Around the World since 2023 — is a game about moving three commonly held expeditions around the world in search of various archaeological sites. The board shows a map of the world with many different branching paths, and players advance the expeditions by placing plastic arrows. When an expedition arrives at a location that matches one of your private site cards or one of the public site cards, you score that card. Certain spaces on the board allow you to play again immediately, and other spaces allow you to pick up a bonus action card that you can play at any time on one of your turns.
The game ends when someone has scored all of their cards, then whoever has the highest total score wins.
Vendor: Breaking Games
Type: Board Games
Price:
26.95
Designer | Brad Brooks |
Publisher | Breaking Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 2015 Mensa Select Winner |
Letter Tycoon is the word game for 2-5 capitalists!
In the game, players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on their word. Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power.
When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. Create the most valuable empire and you can become the letter tycoon!
Vendor: SPIEL DAS! Verlag
Type: Board Games
Price:
29.95
Designer | Stefan Dorra |
Publisher | SPIEL DAS! Verlag |
Players | 3-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Note: This game is in German. The game itself is language independent. English rules can be found here.
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule.
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule.
Vendor: Z-Man Games
Type: Board Games
Price:
52.95
Designer | Bernd Brunnhofer |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Honors |
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Expansions |
Stone Age: Style is the Goal Stone Age: The Expansion Stone Age: The Mammoth Herd |
Accessories |
Top Shelf Gamer - Deluxe Token Bundle compatible with Stone Age (set of 97) Top Shelf Gamer - Deluxe Token Bundle compatible with Stone Age™ V2 (set of 109) Kings Wooden Token Set - Deluxe Stone Age Wooden Token Set Euro Token Expansion - Deluxe Folded Space - Stone Age & Expansions |
Note: This game is in Italian.
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
Vendor: Le Scorpion Masqué
Type: Board Games
Price:
25.95
Designer | Annick Lobet |
Publisher | Le Scorpion Masqué |
Players | 2-4 |
Playtime | 5-15 mins |
Suggested Age | 7 and up |
Reimplemented By
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Zombie Teenz Evolution |
Honors |
2020 Kinderspiel des Jahres Recommended 2020 Gra Roku Game of the Year Nominee 2020 Gra Roku Children's Game of the Year Winner 2020 Gra Roku Children's Game of the Year Nominee 2019 UK Games Expo Best Children's Game People's Choice Winner 2019 Tric Trac Nominee 2019 Lys Enfant Winner 2019 Lys Enfant Finalist 2019 As d'Or - Jeu de l'Année Enfant Nominee |
Vendor: BFF Games
Type: Board Games
Price:
8.95
Designer |
Andreas Müller Markus Müller (II) Raphael Stocker |
Publisher | BFF Games |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Expansion | Hidden Leaders: Queens & Friend |
Honor |
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