Vendor: Queen Games
Type: Board Games
Price:
93.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Build sky scrapers and develop transport in the city that never sleeps.
A game of New York City is played over 5 game rounds. First, players deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have 4 cards. Then, they draw 3 more cards from the deck.
Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are:
Press: Advance on the Press track to determine player and tie-breaking order.
Money: Receive money to be used for special actions.
Characters: Take a character with a special ability or scoring up to the value of cards played.
Building plans: Take a number of skyscrapers from the general supply.
Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough.
Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor.
The game is played over six rounds (one for each borough). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a borough for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner.
Based on Rialto, a previously designed game by Stefan Feld.
Vendor: Queen Games
Type: Board Games
Price:
57.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Build sky scrapers and develop transport in the city that never sleeps.
A game of New York City is played over 5 game rounds. First, players deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have 4 cards. Then, they draw 3 more cards from the deck.
Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are:
Press: Advance on the Press track to determine player and tie-breaking order.
Money: Receive money to be used for special actions.
Characters: Take a character with a special ability or scoring up to the value of cards played.
Building plans: Take a number of skyscrapers from the general supply.
Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough.
Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor.
The game is played over six rounds (one for each borough). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a borough for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner.
Based on Rialto, a previously designed game by Stefan Feld.
Vendor: Queen Games
Type: Board Games
Price:
76.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Hamburg is a card game in which each card has five different uses, and players must cleverly choose the best use for each one, all while avoiding disasters and racing for different objectives.
In the game, players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round, six colored dice are rolled, with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a "wild" threat, with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat, they receive a penalty.
Next, players have the opportunity to pay a number of coins (equal to the pips on all dice
showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St.
Michael's Church, which serves as a round counter and awards points for certain building types at the end of the game.
On their turn, players play five cards from any of five stacks of cards, one for each of the five colors in the game. These cards are in thirteen categories, each representing a different location around Hamburg, with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes, including building the city wall, activating boats (if a 3 or 4 is rolled), starting a building plot, and constructing a building (card) on the plot, with this building granting a new ability or endgame scoring condition.
Players receive points for various accomplishments during the game. In addition, they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.
Hamburg is a reimplementation of Bruges, including The City on the Zwin and Pets expansions and some new content, with some moderate rules enhancements.
Vendor: Queen Games
Type: Board Games
Price:
98.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Reimplements |
Bruges: The City on the Zwin Brügge: Die Haustiere |
Hamburg is a card game in which each card has five different uses, and players must cleverly choose the best use for each one, all while avoiding disasters and racing for different objectives.
In the game, players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round, six colored dice are rolled, with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a "wild" threat, with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat, they receive a penalty.
Next, players have the opportunity to pay a number of coins (equal to the pips on all dice
showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St.
Michael's Church, which serves as a round counter and awards points for certain building types at the end of the game.
On their turn, players play five cards from any of five stacks of cards, one for each of the five colors in the game. These cards are in thirteen categories, each representing a different location around Hamburg, with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes, including building the city wall, activating boats (if a 3 or 4 is rolled), starting a building plot, and constructing a building (card) on the plot, with this building granting a new ability or endgame scoring condition.
Players receive points for various accomplishments during the game. In addition, they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.
Hamburg is a reimplementation of Bruges, including The City on the Zwin and Pets expansions and some new content, with some moderate rules enhancements.
Vendor: Queen Games
Type: Board Games
Price:
189.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Amsterdam is a reimplementation of Macao with a new setting, improved card balance, and new gameplay elements. It challenges players to build combinations of abilities, as well as to correctly calculate the advantage of delayed gratification for actions.
In the game, players are merchants in Amsterdam near the turn of the 20th century. At the start of the game, two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round, the next two district cards, as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action, special ability, or way to score points. In turn order, each player takes a card from those on offer. Finally, a market card is revealed that allows players to exchange money for victory points on their turn.
Next, the six colored dice are rolled. Each player decides which of the six dice they would like (players may choose the same die), then takes as many action cubes in that color as the number of pips. Players place their new action cubes on their rotatable windrose as many spaces in the future as the number on the dice. Finally, the wheel is spun, so that players gain access to all cubes that were located on the 1 space of their windrose.
Action cubes are used to purchase cards that a player has taken, claim one of the nine types of goods around the city of Amsterdam, and ferry goods or workers through canals to warehouses. Players earn points for delivering their goods, as well as for bonuses on cards they purchase, and the player with the most points at the end of the twelfth round wins.
Vendor: Queen Games
Type: Board Games
Price:
240.66
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new "Obermufti" of Marrakesh.
Marrakesh is played over three rounds, with each round consisting of four turns. On each turn, players simultaneously and secretly choose three colored cylinders from behind their screen. Then, in turn order, they place matching colored assistants on their player board and perform the corresponding action, then all cylinders are placed in the cube tower. Then, in turn order, players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds.
Actions allow players to gain wealth, which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.
—description from the publisher
Vendor: Queen Games
Type: Board Games
Price:
189.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Build sky scrapers and develop transport in the city that never sleeps.
A game of New York City is played over 5 game rounds. First, players deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have 4 cards. Then, they draw 3 more cards from the deck.
Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are:
Press: Advance on the Press track to determine player and tie-breaking order.
Money: Receive money to be used for special actions.
Characters: Take a character with a special ability or scoring up to the value of cards played.
Building plans: Take a number of skyscrapers from the general supply.
Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough.
Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor.
The game is played over six rounds (one for each borough). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a borough for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner.
Based on Rialto, a previously designed game by Stefan Feld.
Vendor: Queen Games
Type: Board Games
Price:
98.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Build sky scrapers and develop transport in the city that never sleeps.
A game of New York City is played over 5 game rounds. First, players deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have 4 cards. Then, they draw 3 more cards from the deck.
Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are:
Press: Advance on the Press track to determine player and tie-breaking order.
Money: Receive money to be used for special actions.
Characters: Take a character with a special ability or scoring up to the value of cards played.
Building plans: Take a number of skyscrapers from the general supply.
Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough.
Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor.
The game is played over six rounds (one for each borough). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a borough for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner.
Based on Rialto, a previously designed game by Stefan Feld.
Vendor: Queen Games
Type: Board Games
Price:
192.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new "Obermufti" of Marrakesh.
Marrakesh is played over three rounds, with each round consisting of four turns. On each turn, players simultaneously and secretly choose three colored cylinders from behind their screen. Then, in turn order, they place matching colored assistants on their player board and perform the corresponding action, then all cylinders are placed in the cube tower. Then, in turn order, players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds.
Actions allow players to gain wealth, which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.
—description from the publisher
Vendor: Queen Games
Type: Board Games
Price:
134.95
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Reimplements | Macao |
Amsterdam is a reimplementation of Macao with a new setting, improved card balance, and new gameplay elements. It challenges players to build combinations of abilities, as well as to correctly calculate the advantage of delayed gratification for actions.
In the game, players are merchants in Amsterdam near the turn of the 20th century. At the start of the game, two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round, the next two district cards, as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action, special ability, or way to score points. In turn order, each player takes a card from those on offer. Finally, a market card is revealed that allows players to exchange money for victory points on their turn.
Next, the six colored dice are rolled. Each player decides which of the six dice they would like (players may choose the same die), then takes as many action cubes in that color as the number of pips. Players place their new action cubes on their rotatable windrose as many spaces in the future as the number on the dice. Finally, the wheel is spun, so that players gain access to all cubes that were located on the 1 space of their windrose.
Action cubes are used to purchase cards that a player has taken, claim one of the nine types of goods around the city of Amsterdam, and ferry goods or workers through canals to warehouses. Players earn points for delivering their goods, as well as for bonuses on cards they purchase, and the player with the most points at the end of the twelfth round wins.
Vendor: Queen Games
Type: Board Games
Price:
200.55
Designer |
Stefan Feld |
Publisher | Queen Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |