Vendor: itten
Type: Board Games
Price:
69.95
Designer |
Naotaka Shimamoto |
Publisher | itten |
Players | 1-5 |
Playtimew | 20-30 mins |
Suggested Age | 7 and up |
Expansions | Crash Octopus: Pink Pirates |
Honors |
Note: We are not allowed to ship this game to customers in Quebec; there will be a french version coming specifically for this from another publisher. Sorry for trouble 🙇🏻♂️
"We lost our way and sailed into a nightmare. All our cargo was thrown overboard, and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep."
In Crash Octopus, players race to collect cargo that's floating in the ocean, while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.
The game is played by using the table as the landscape, with a string perimeter around the playing area. To set up, place the octopus head at the center of the playing area, surrounded by the tentacles spread out at an equal distance, then the player ships and anchors outside of the tentacles near the perimeter. Finally, you drop all the cargo onto the playing area by bouncing it off the octopus' head.
On a turn, a player uses their flag to either navigate — by flicking the anchor next to their ship, then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet, chest, gem, gold, and captain (yes, really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship, your turn ends; if it hits your ship, you load that cargo, then advance the cargo tracker, which is a string of beads on the perimeter.
If you advance a black bead on the cargo tracker, the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head, possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
5.95
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
6.95
Vendor: Underdog Games
Type: Board Games
Price:
59.95
Designer |
Charlie Bink |
Publisher | Underdog Games (I) |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Vendor: Underdog Games
Type: Board Games
Price:
75.95
Designer |
Charlie Bink |
Publisher | Underdog Games (I) |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
41.95
Publisher | Fantasy Flight Games |
Players | 1-2 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expansion For | Arkham Horror: The Card Game |
Vendor: AEG
Type: Board Games
Price:
53.95
Designer |
Peter McPherson |
Publisher | Alderac Entertainment Group |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Devir
Type: Board Games
Price:
29.95
Designer |
Isra C. Shei S. |
Publisher | Devir |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Expansion For | The Red Cathedral |
Vendor: Plaid Hat Games
Type: Board Games
Price:
14.95
Designer |
Colby Dauch |
Publisher | Plaid Hat Games |
Players | 2 |
Playtime | 40-60 mins |
Suggested Age | 7 and up |
Expansion For |
Summoner Wars (Second Edition) - Master Set Summoner Wars (Second Edition): Starter Set |
Vendor: Plaid Hat Games
Type: Board Games
Price:
14.95
Designer |
Colby Dauch |
Publisher | Plaid Hat Games |
Players | 2 |
Playing Time | 40-60 mins |
Suggested Age | 9 and up |
Expansion For |
Summoner Wars (Second Edition) - Master Set Summoner Wars (Second Edition): Starter Set |
Vendor: WizKids
Type: Board Games
Price:
22.95
Designer |
Geoff Engelstein |
Publisher | WizKids |
Players | 1-4 |
Playing Time | 45 mins |
Suggested Age | 12 and up |
Reimplements |
Super-Skill Pinball: Ramp it Up! Super-Skill Pinball: 4-Cade |
Vendor: AEG
Type: Board Games
Price:
42.95
Designer |
John D. Clair |
Publisher | Alderac Entertainment Group |
Players | 2-9 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice.
Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!
—description from the publisher
Vendor: Keymaster Games
Type: Board Games
Price:
20.95
Designer |
Henry Audubon Mattox Shuler |
Publisher | Keymaster Games |
Players | 1-5 |
Playtime | 40-70 mins |
Suggested Age | 10 and up |
Expansion For | PARKS |
Vendor: Z-Man Games
Type: Board Games
Price:
6.95
Designer |
Peter Rustemeyer |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Vendor: Forbidden Games
Type: Board Games
Price:
74.95
Designer |
Glenn Drover |
Publisher | Forbidden Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honor | 2022 Golden Geek Medium Game of the Year Nominee |
Vendor: WizKids (I)
Type: Board Games
Price:
18.95
Designer |
Bruce Glassco |
Publisher | WizKids (I) |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 12 and up |
Reimplements | Fantasy Realms |
Vendor: The Op
Type: Board Games
Price:
59.95
Designer |
Gavan Brown Nate Chatellier Manny Trembley |
Publisher | The Op |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Vendor: The Op
Type: Board Games
Price:
35.95
Designer |
Gavan Brown Nate Chatellier Manny Trembley |
Publisher | The Op |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Vendor: The Op
Type: Board Games
Price:
32.95
Designer |
Gavan Brown Nate Chatellier Manny Trembley |
Publisher | The Op |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Vendor: Pendragon Game Studio
Type: Board Games
Price:
19.95
Designer |
Mauro Chiabotto |
Publisher | Pendragon Game Studio |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | Last Aurora |
Vendor: Renegade Game Studios
Type: Board Games
Price:
29.95
Designer |
Matt Hyra |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 30-70 mins |
Suggested Age | 13 and up |
Expansion For | G.I. JOE Deck-Building Game |
Vendor: KOSMOS
Type: Escape Games
Price:
45.95
Designer |
Inka Brand Markus Brand |
Publisher | KOSMOS |
Players | 1-99 |
Playtime | 45-90 mins |
Suggested Age | 10 and up |
Vendor: Repos Production
Type: Board Games
Price:
47.99
Designer | Antoine Bauza |
Publisher | Repos Production |
Players | 2-8 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands | 7 Wonders |
Note: This is for 1st edition of 7 wonder, not the second
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.
With this expansion, each player gets a separate "naval" board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost for any red, green, yellow, and blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color. When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against all the players at the table, not only adjacent players, to determine who's strongest, who's second-strongest, etc., with victory points handed out accordingly.
Advancing on the yellow and blue tracks gives you coins and victory points, respectively, with additional naval strength at the far end of the tracks. Advancing on the green track allows you to discover islands, and to do this, you draw the island deck of whatever level you reached, then choose one of the islands in that deck and put it into play. Maybe you'll increase your navy, advance a ship of another color, find a source of raw materials...you'll see when the time comes!
Vendor: Gryphon Games
Type: Board Games
Price:
25.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: AEG
Type: Board Games
Price:
53.95
Designer |
Matthew Dunstan Brett J. Gilbert |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 14 and up |
Expansion | The Guild of Merchant Explorers: The Queen's Special Orders |