Vendor: Ravensburger
Type: Board Games
Price:
41.95
Designer | Stefan Feld |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 1-4 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Accessories |
Folded Space - Castles of Burgundy (v2) The Dicetroyers - The Castles of Burgundy – 20th Anniversary Edition (Italy Import) |
Vendor: Ravensburger
Type: Board Games
Price:
37.95
Designer | Stefan Feld |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 1-4 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Accessories |
Folded Space - Castles of Burgundy (v2) The Dicetroyers - The Castles of Burgundy – 20th Anniversary Edition (Italy Import) |
The Castles of Burgundy is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing, they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.
The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.
The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round, all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round, players take their turns in the current turn order. During their turn, a player may perform any two of the four possible types of actions:
Take a settlement tile from the numbered depot on the game board corresponding to one of their dice and place it in the staging area on their player board.
Place a settlement tile from the staging area of their player board to a space on their player board with a number matching one of their dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile.
Deliver goods with a number matching one of their dice.
Take worker tokens that allow the player to adjust the roll of their dice.
In addition to these actions, a player may buy a settlement tile from the central depot on the game board and place it in the staging area on their player board. If an action triggers the awarding of victory points, those points are immediately recorded. Each settlement tile offers a benefit: additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.
The game ends when the last player finishes their turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers and for undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins.
The 2019 edition of The Castles of Burgundy includes eleven expansions, ten of which were previously released as promotional items and one new to this release.
Vendor: Bicycle
Type: Board Games
Price:
12.95
Vendor: Bicycle
Type: Board Games
Price:
15.95
Vendor: Gale Force Nine
Type: Board Games
Price:
41.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 3-4 |
Playtime | 90-180 mins |
Suggested Age | 14 and up |
Expansion For | Star Trek: Ascendancy |
Vendor: WizKids
Type: Board Games
Price:
32.95
Designer | Geoff Engelstein |
Publisher | WizKids |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansion for | The Expanse Board Game |
The Expanse: Doors and Corners Expansion contains five new modules for the base game, each adding to the strategy and gameplay. The modules can be used independently or in any combination together with the base game.
The five modules are:
• Leaders – your leaders move with their fleets and can add influence
• New Tech – earn new powers, which adds variety and surprise based on what is available
• Resource tokens – these can be spent to help pay CP costs, add AP to a card or move up the initiative track
• Protomolecule – adds a new scoring opportunity
• Variable setup – allows fleets and influence to be placed anywhere during game start
Expansion contents include:
• 16 Action cards
• 36 Tech cards
• 4 Leader standees
• 12 Power Play sector tokens
• 12 Power Play point tokens
• 16 Resource tokens
• 1 Suppression token
• 1 Protomolecule standee
• 5 Base Destroyed tokens
• 1 Resource reference card
• 1 Leader reference card
• 1 Protomolecule owner card
• 1 Revised game board & ship tokens
Vendor: Rio Grande Games
Type: Board Games
Price:
18.95
Designer | Friedemann Friese |
Publisher | Rio Grande Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Reimplements | Power Grid |
In Power Grid: The Card Game, the players represent CEOs of mighty power companies producing electricity.
During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins the game.
Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes!
To give two players an exciting experience, they will play with the Trust acting as a third player. While challenging the opponent, they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent.
This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game, and all maps of Power Grid deluxe and Power Grid!
Vendor: Flying Frog Productions
Type: Board Games
Price:
51.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Last Night on Earth: Growing Hunger |
Reimplemented By | Last Night on Earth: Timber Peak |
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
Vendor: Devir
Type: Board Games
Price:
11.95
Designer |
Maria Blasco Arnandis Enrique Blasco |
Publisher | Devir |
Players | 2 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Vendor: Blue Cocker Games
Type: Board Games
Price:
41.95
Designer |
Alexis Allard Benoit Turpin |
Publisher | Blue Cocker Games |
Players | 1-6 |
Playtime | 25-30 mins |
Suggested Age | 10 and up |
Both in English and French
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Vendor: LudiCreations
Type: Board Games
Price:
64.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
On the Underground: The Underground Challenge On the Underground: Engineering Crew On The Underground: Obstruction On the Underground: Street Fair |
The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.
The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!
Gameplay Overview
In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.
On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).
After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.
Players score points in two ways:
After all destination cards have been drawn and all players have taken the same number of turns, the game ends.
Differences from the First Edition of On the Underground
Vendor: Avalon Hill
Type: Board Games
Price:
47.95
Designer |
Stephen Baker |
Publisher | Avalon Hill |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
You, the Emperor's greatest heroes, must stop the Ogre horde. Only the most courageous dare face these mighty agents of destruction who revel in violence and leave a trail of devastation in their wake.
Seek out their subterranean fortress and battle your way through tunnels. There, in the very heart of the mountains, you will find the hall of the Ogre Lord. Destroy him and you will break the power of the Ogre Horde. But beware the Ogres have devised many deadly new traps to crush you and are aided by the foul powers of Chaos sorcery. You will need all the courage and fighting skills that you command to defeat these awesome creatures.
So prepare for battle against the Ogre Horde.
—description from the publisher
Vendor: Burnt Island Games
Type: Board Games
Price:
55.95
Designer |
Adam E. Daulton |
Publisher | Burnt Island Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 13 and up |
The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we'll fall fighting like kings!
Fall of the Mountain King is a standalone prequel to In the Hall of The Mountain King, set during the catastrophic war that drove the trolls from their mountain kingdom generations ago. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom's greatest defender against the gnomish onslaught.
Vendor: Blue Cocker Games
Type: Board Games
Price:
39.95
Designer |
Alexis Allard Benoit Turpin |
Publisher | Blue Cocker Games |
Players | 1-6 |
Playtime | 25-30 mins |
Suggested Age | 10 and up |
Both in English and French
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Vendor: SlugFest Games
Type: Board Games
Price:
31.95
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
Vendor: Flying Frog Productions
Type: Miniature Games
Price:
76.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands
|
|
Expansions |
Shadows of Brimstone: Wasteland Terralisk Shadows of Brimstone: Magma Giant XL-Sized Enemy Pack |
Vendor: Flying Frog Productions
Type: Board Games
Price:
91.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Vendor: Thunderworks Games
Type: Board Games
Price:
155.95
Designers |
Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion |
Roll Player Adventures: Nefras's Judgement |
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Vendor: Rio Grande Games
Type: Board Games
Price:
71.45
Designer |
Dennis K. Chan |
Publisher | Rio Grande Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Honors |
2021 International Gamers Award Multi-player Nominee 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee 2020 Golden Geek Most Innovative Board Game Nominee 2020 Golden Geek Medium Game of the Year Nominee 2020 Cardboard Republic Architect Laurel Awards Nominee |
Expansion |
Beyond the Sun: Leaders of the New Dawn |
2nd printing of Beyond the Sun - first printed in April 2021.
There is no way to distinguish the printing of the game from looking at the box back.
List of changes:
Card Type | Card Name | Description |
Event card | Dimensional Rift | Added "face-up" to the text to clarify. |
System card | Lalande 21185 | Text clarified on colonization power. |
Tech Card | Quantum Data Exchange | Fixed spelling error |
Tech Card | Terraforming | Added 1 to [Sac] icon for clarity |
Tech Card | Android independence | Added 2 to [Pop] icon for clarity |
Tech Card | Neo-industrial revolution | Added 2 to [S3] icon for clarity |
Faction mat | United Nations of Sol (Adv) | Clarifed text: Once per game, if you Resource trade during production phase and make at least 3 exchanges (of any combination) in that trade |
Setup sheet is now folded so that the setup instructions are folded out for easier identification. Added clarification text for Guild Cover Tiles.
Updated Rulebook with clarifications.
Vendor: Rio Grande Games
Type: Board Games
Price:
74.95
Designer |
Dennis K. Chan |
Publisher | Rio Grande Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Honors |
2021 International Gamers Award Multi-player Nominee 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee 2020 Golden Geek Most Innovative Board Game Nominee 2020 Golden Geek Medium Game of the Year Nominee 2020 Cardboard Republic Architect Laurel Awards Nominee |
Expansion |
Beyond the Sun: Leaders of the New Dawn |
2nd printing of Beyond the Sun - first printed in April 2021.
There is no way to distinguish the printing of the game from looking at the box back.
List of changes:
Card Type | Card Name | Description |
Event card | Dimensional Rift | Added "face-up" to the text to clarify. |
System card | Lalande 21185 | Text clarified on colonization power. |
Tech Card | Quantum Data Exchange | Fixed spelling error |
Tech Card | Terraforming | Added 1 to [Sac] icon for clarity |
Tech Card | Android independence | Added 2 to [Pop] icon for clarity |
Tech Card | Neo-industrial revolution | Added 2 to [S3] icon for clarity |
Faction mat | United Nations of Sol (Adv) | Clarifed text: Once per game, if you Resource trade during production phase and make at least 3 exchanges (of any combination) in that trade |
Setup sheet is now folded so that the setup instructions are folded out for easier identification. Added clarification text for Guild Cover Tiles.
Updated Rulebook with clarifications.
Vendor: WizKids
Type: Board Games
Price:
112.95
Designer | Vlaada Chvátil |
Publisher | WizKids |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 14 and up |
Accessories |
Laserox - Mage Knight Ultimate Organizer The Dicetroyers - Mage Knight: Ultimate Edition (Italy Imported) E-Raptor - Insert Mage Knight Ultimate Edition |
Vendor: Thunderworks Games
Type: Board Games
Price:
139.95
Designers |
Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion |
Roll Player Adventures: Nefras's Judgement |
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Vendor: Indie Boards & Cards
Type: Board Games
Price:
46.75
Designer |
Sydney Engelstein Nick Little (I) Will Sobel |
Publisher | Indie Boards & Cards |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
Astro Knights: Eternity – Mystery of Solarus Astro Knights: Eternity – Fly the Savage Skies |
Many generations after the events of the original Astro Knights setting, a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone, cooperative deck-building game with several scenarios connected by a single, ongoing narrative.
Continuing the gameplay lineage of Aeon’s End, player decks are never shuffled in Astro Knights, with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld, or all the players seeking to defend it.
In addition to the familiar structure of the first Astro Knights game, players will be introduced to all-new mechanics throughout the narrative campaign, along with refreshed elements from the Aeon’s End series.
Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?
—description from the publisher
Vendor: Ion Game Design
Type: Board Games
Price:
44.95
Designer |
Jon Manker |
Publisher | Ion Game Design |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 6 and up |
True, some Vikings lived as robbers, but most of them were doing well as great farmers, traders and explorers. And the Vikings were true animal lovers. Above all, they liked cats. Freya, one of the strongest gods in the Norse fairy tales who had her own Valhalla called Folkvang, had a chariot pulled by two cats.
How to play
Viking ship had cats with them on the voyages, across seas and along rivers. In Pax Viking Junior, you are such a cat family! On a Viking ship traveling across seas and along rivers.
You win by collecting silver, gold and jewels and by making friends among other animals around Europe. The exact combination you need differs from game to game, so you can many times with different experiences.
—description from publisher
Vendor: Ion Game Design
Type: Board Games
Price:
71.95
Designers |
Phil Eklund Justin Grey |
Publisher | Ion Game Design |
Players | 1-6 |
Playing Time | 60-240 mins |
Suggested Age | 14 and up |
Accessory |
Interstellar - Neoprene Mat |