Vendor: Osprey Games
Type: Board Games
Price:
25.15
Designer | Reiner Knizia |
Publisher | Osprey Games |
Players | 3-5 |
Playtime | 15-30 mins |
Suggested Age | 10 and up |
Vendor: Bitewing Games
Type: Board Games
Price:
23.65
Designer |
Reiner Knizia |
Publisher | Bitewing Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Vendor: 25th Century Games
Type: Board Games
Price:
15.95
Designer |
Reiner Knizia |
Publisher | 25th Century Games |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Honor | 2008 Spiel des Jahres Recommended 2015 Japan Boardgame Prize U-more Award Nominee |
ETA Q4 2024
After a long dark winter, the sun is shining and it's party time for the penguins, who celebrate by fishing. To look over the waters more easily, the penguins build high pyramids. The more penguins you can fit in the pyramid, the better — but it's not that easy.
In Penguin Party, players collectively build a pyramid of penguins, trying to empty their hands of cards along the way. The deck consists of 36 penguin cards: 8 green and 7 each of red, blue, yellow, and purple. Deal the deck out as evenly as possible, with the final card in a five-player game starting as the first card in the base of the pyramid.
On a turn, you either play a card to the left or right of the base of the pyramid, which can be at most eight cards wide, or play a card on a higher level of the pyramid so long as it's supported by two penguins, at least one of which is the same color as the card being played. If you cannot play a card, discard your hand face down and take as many penalty markers as the number of cards you didn't play. If you empty your hand, you can return two penalty markers previously collected to the supply.
Play as many rounds as the number of players, with each player starting one of the rounds. Whoever has the fewest penalty markers at the end of the game wins. (With two players, deal each player 14 cards, remove the other cards from play without looking at them, and build a pyramid with a base only seven cards wide.)
Admin note: This game looks very similar to Penguin, but differs not only in components (being a card game while Penguin has 3D penguin tokens), but also in the number of colors and distribution. Penguin has four colors with nine pieces each, while this game has five colors with a distribution of 4x7 + 1x8.
Vendor: 25th Century Games
Type: Board Games
Price:
15.95
Designer |
Reiner Knizia |
Publisher | 25th Century Games |
Players | 2-5 |
Playtime | 15-15 mins |
Suggested Age | 6 and up |
Vendor: Bitewing Games
Type: Board Games
Price:
24.95
Designer |
Reiner Knizia |
Publisher | Bitewing Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Vendor: White Goblin Games
Type: Board Games
Price:
61.95
Designer |
Reiner Knizia |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Game Factory
Type: Board Games
Price:
30.95
Designer |
Reiner Knizia |
Publisher | Game Factory |
Players | 2-5 |
Playtime | 20-20 mins |
Suggested Age | 5 and up |
Honor | 2004 Spiel des Jahres Kinderspiel Nominee 2005 Vuoden Peli Children's Game of the Year Nominee |
Note: This game is in France and German.
Schatz der Drachen is a memory variant for children. The goal is to collect as many of the 49 cards as possible. At the start, the cards are laid facedown on the table in a 7x7 grid. On their turn, players may reveal as many cards as they like until either they want to stop or they are forced to stop. If they stop voluntary, they may collect sets of cards: jewels or dragons can stand alone, but to collect cards with a treasure chest, one needs to have four of them. A revealed spider stops the player from taking anything. A revealed dragon also stops a player, but only if they have also revealed other types of cards (like treasure chests). At the end of a turn, a player flips all cards not collected facedown again. The game ends when all cards (except the spiders) have been collected. The player with most cards wins.
Vendor: Schmidt Spiele
Type: Board Games
Price:
29.95
Designer |
Reiner Knizia |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Note: This game is in German.
Kniffel 7 uses the familiar Kniffel gameplay of having players roll dice on their turn up to three times, then scoring for a dice combination on their individual player sheet.
What's new in this game is that players now roll seven dice on their turn — and with seven dice, you have more possible combinations than before, such as the double-triple or the Super-Kniffle, which requires a six-of-a-kind.
Why not a seven-of-a-kind? Because on each of the seven dice, one of the numbers from one to seven is missing, which gives you something extra to think about when deciding which dice to keep and which to re-roll.
Vendor: Capstone Games
Type: Board Games
Price:
37.95
Designer |
Reiner Knizia |
Publisher | Capstone Games |
Players | 2-4 |
Playtime | 30-30 mins |
Suggested Age | 8 and up |
Hornor | 2012 Kinderspielexperten "8-to-13-year-olds" Nominee 2012 Kinderspielexperten "8-to-13-year-olds" Second Place 2012 Spiel der Spiele Hit für Familien Recommended 2012 Spiel des Jahres Recommended 2012/Fall Parents' Choice Gold Award Winner 2013 As d'Or - Jeu de l'Année Nominee 2013 Golden Geek Best Abstract Board Game Nominee 2013 Le Lys Grand Public Finalist |
Vendor: Trick or Treat Studios
Type: Board Games
Price:
46.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: Trick or Treat Studios
Type: Board Games
Price:
43.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: Trefl
Type: Board Games
Price:
32.95
Designer |
Reiner Knizia |
Publisher | Trefl |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: AMIGO
Type: Board Games
Price:
19.95
Designer |
Reiner Knizia |
Publisher | AMIGO |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Each turn in Pick a Pen: Crypten, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.
In this game, you want to fill in as many rows and columns as possible in an ancient crypt. You must progress in a row from left to right. When you fill a row, you can color in a symbol of your choice — and if you color a bold-framed symbol with the correct color, you can color another symbol as a bonus. Fill three spaces in a row or column with the same color, and you get a 3-point bonus; place every color in a row or column, and you score 5 bonus points instead.
When one player has filled all of their symbols, the game ends, and whoever has the most points wins.
Pick a Pen: Crypten includes three difficulty levels of player sheets, with different bonuses and effects on these sheets.
Vendor: AMIGO
Type: Board Games
Price:
19.95
Designer |
Reiner Knizia |
Publisher | AMIGO |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Each turn in Pick a Pen: Riffen, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.
Each sheet shows colored dive locations in the reefs. You can have only one route per color, so if you don't yet have a route of that color, you start one at an empty dive location; otherwise, you extend your existing route of that color. The symbols on the pencil indicate how many steps you can color in and whether you have to go straight or can choose freely. If you reach treasure chests or coins on your route, you can color in bonus points on your sheet. The game ends when one of the players has colored a certain number of treasures or all of their coins.
You each have a score sheet of the same level, on which you color in routes from different dive locations. The starting player first rolls all the pencils, each of which has a different color. There are different symbols on its sides. They show how many steps the route consists of that you can color on your score sheet.
Pick a Pen: Riffen includes three difficulty levels of player sheets, with sheets 2 and 3 featuring vortices and propellers that can hinder or help you in different ways when coloring routes.
Vendor: AMIGO
Type: Board Games
Price:
19.95
Designer |
Reiner Knizia |
Publisher | AMIGO |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Each turn in Pick a Pen: Tuinen, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.
Each sheet shows bordered gardens, and on a turn, you fill in the indicated number of spaces in that color; all of those spaces must be adjacent to one another, in addition to being adjacent to everything colored previously. Your goal is to fill gardens with only a single color or with five different colors, scoring bonus points as you do so. The game ends when a player has completely colored all of their gardens or failed to color in five times.
Pick a Pen: Tuinen includes three difficulty levels of player sheets, with flowers and trees on sheets 2 and 3 to help you earn bonus points in different ways.
Vendor: Trick or Treat Studios
Type: Board Games
Price:
49.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: DiceTree Games
Type: Board Games
Price:
109.95
Designer |
Reiner Knizia |
Publisher | DiceTree Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Honor |
1999 Meeples' Choice Award 2000 International Gamers Awards - General Strategy; Multi-player Nominee 2016 Juego del Año Recommended |
Note: This game is in Korean
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
From the Box:
The game spans 1500 years of Egyptian history in less than an hour!
The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!
Vendor: Zoch Verlag
Type: Board Games
Price:
39.95
Designer |
Reiner Knizia |
Publisher | Zoch Verlag |
Players | 3-6 |
Playtime | 40-50 mins |
Suggested Age | 8 and up |
Note: This game includes English, French, Italian, and German.
Reif für die Insel is a card game in which precocious monkeys compete for late-ripening bananas.
Coconuts are a powerful argument when it comes to deciding which primate gets the most delicious bananas. If you use a lot of them, you can stop other monkeys from grabbing the biggest treats. But it‘s not always smart to greedily throw your own supplies at your competitors’ head. Sometimes you simply have to be able to wait until what already looks tasty is ripe. Otherwise, you have to watch your opponents „humbly“ feast on one tiny golden-yellow fruit after another, while you yourself languish on your huge green bananas.
In this clever bidding game, everyone understands what every monkey has known for a long time: time is just a banana.
—description from the publisher
Vendor: Steamforged Games Ltd.
Type: Board Games
Price:
41.95
Designer |
Reiner Knizia |
Publisher | Steamforged Games Ltd. |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honor | 1995 Meeples' Choice Award 1995 Spiel des Jahres Recommended |
Vendor: Rebel Studio
Type: Board Games
Price:
37.95
Designer |
Reiner Knizia |
Publisher | Rebel Studio |
Players | 2-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Vendor: Space Cowboys
Type: Board Games
Price:
24.95
Designer |
Reiner Knizia |
Publisher | Space Cowboys |
Players | 2 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
36.95
Designer | Reiner Knizia |
Publisher | Fantasy Flight Games |
Players | 2-5 |
Suggested Age | 12 and up |
Vendor: PHALANX
Type: Board Games
Price:
56.95
Designer |
Reiner Knizia |
Publisher | PHALANX |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
Vendor: PHALANX
Type: Board Games
Price:
56.95
Designer |
Reiner Knizia |
Publisher | PHALANX |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
ETA Q2 2024
Note: Minatures not included and sold separately
The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze.
HUANG, first released as Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory.
In HUANG, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas.
Vendor: Pegasus Spiele
Type: Board Games
Price:
40.95
Designer |
Reiner Knizia |
Publisher | Pegasus Spiele |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |