Vendor: Lookout Games
Type: Board Games
Price:
67.10
Vendor: Space Cowboys
Type: Board Games
Price:
39.95
Designers |
Malcolm Braff Bruno Cathala Sébastien Pauchon |
Publisher | Space Cowboys |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Honors | |
Expansion | Jamaica: The Crew |
Hoist up the sails and head towards Port-Royal. How else could the honorable Henry Morgan celebrate his 30 years of governing Jamaïca than with a race around the island? The goal is to sail around the island of Jamaica as fast as possible, while gathering the goods required. Each time the pirates meet, they will have to fight to try and steal the contents of each other’s holds.
-This revised edition includes clearer and more streamlined rules for easy learning
-An easy-to-learn game with a perfect duration for family play
-Pirate-themed race with amazing and immersive artwork and materials
-A compact box with space to fit all the components, and The Crew expansion
- This multilingual edition includes: English & French
Vendor: Cranio Creations
Type: Board Games
Price:
127.95
Vendor: Cranio Creations
Type: Board Games
Price:
142.95
Note: This game is in German.
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Barrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you.
Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy —, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Vendor: Mogel-Verlag (Cheat Publishing)
Type: Board Games
Price:
19.95
Designer | Michael Loth |
Publisher | Mogel-Verlag (Cheat Publishing) |
Players | 3-7 |
Playtime | 20-45 mins |
Suggested Age | 9 and up |
Honors |
2019 Spiel des Jahres Recommended 2019 Fairplay À la carte Winner 2018 Golden Geek Best Party Game Nominee |
Note: This game is in German.
You are buying artwork for your museum, always trying to meet the current trends and finding genuine art from your associates. But the famous Belratti is trying to cheat his own fake paintings into your collection.
In Belratti, players are split into two roles — buyers and painters — and are playing against the game. The game presents two cards as topics for which the buyers need to buy paintings. They ask for a certain number of cards, and the painters have to collectively meet this target number.
The painters select cards from their hands they think will fit the most to one of the topics. Then additional cards are added as Belratti's fakes. All cards are shuffled upside down, then flipped up. The buyers then have to select all the cards from the painters, not the fake cards by Belratti.
The roles change after each round. If too many fakes are bought, the players lose.
Vendor: Le Scorpion Masqué
Type: Board Games
Price:
25.95
Designer | Annick Lobet |
Publisher | Le Scorpion Masqué |
Players | 2-4 |
Playtime | 5-15 mins |
Suggested Age | 7 and up |
Reimplemented By
|
Zombie Teenz Evolution |
Honors |
2020 Kinderspiel des Jahres Recommended 2020 Gra Roku Game of the Year Nominee 2020 Gra Roku Children's Game of the Year Winner 2020 Gra Roku Children's Game of the Year Nominee 2019 UK Games Expo Best Children's Game People's Choice Winner 2019 Tric Trac Nominee 2019 Lys Enfant Winner 2019 Lys Enfant Finalist 2019 As d'Or - Jeu de l'Année Enfant Nominee |
Vendor: KOSMOS
Type: Board Games
Price:
49.95
Designer |
David Thompson (I) |
Publisher | KOSMOS |
Players | 2-4 |
Playing Time | 45 mins |
Suggested Age | 10 and up |
Honor | 2021 Spiel des Jahres Recommended |
Who is best to keep track of things? There is an incredible amount of traffic on the rails! It's pretty relaxed at first, but the more trains that are put on the game board, the tighter it gets. Has the course been set correctly? Is the train really on the right route? Is the signal green?
Vendor: Queen Games
Type: Board Games
Price:
38.95
Designers |
Wolfgang Dirscherl Manfred Reindl |
Publisher | Queen Games |
Players | 2-4 |
Playing Time | 25 mins |
Suggested Age | 6 and up |
Honors | 2019 Kinderspiel des Jahres Recommended |
Vendor: Repos Production
Type: Board Games
Price:
26.95
Designer |
Antoine Bauza |
Publisher | Repos Production |
Players | 2-7 |
Playtime | 25 mins |
Suggested Age | 8 and up |
Expansion For | 7 Wonders: Architects |
Vendor: Mattel
Type: Board Games
Price:
29.95
Designer | Bernard Tavitian |
Publisher | Mattel |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 5 and up |
Honors |
Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.
There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.
Components:
Blokus Game Board (400 squares)
84 game pieces (four 21-piece sets of red, green, blue, and yellow)
Each color inlcudes:
Goal of the Game:
Each player has to fit as many of his/her 21 pieces on the board as possible.
How to Play:
1. Each player chooses a color and places that set of 21 pieces in front of his/her side of the board. The order of play is as follows: blue, yellow, red, and then green.
2. The first player (blue) places any of his/her pieces in a corner square. Play proceeds clockwise around the board (yellow, red, and green), each player putting their first piece down in one of the corner squares.
3. Play continues as each player lays down one piece during a turn.
Each new piece must touch at least one other piece of the same color, but only at the corners.
No flat edges of same color pieces can touch.
There are no restrictions on how pieces of different colors can touch one another.
4. Whenever a player is unable to place one of his/her remaining pieces on the board, that player must pass his/her turn.
End of Game:
The game ends when all players are blocked from laying down any more of their pieces. This also includes any players who may have placed all of their pieces on the board. Scores are tallied, and the player with the highest score is the winner.
Scoring:
Each player counts the number of unit squares in his/her remaining pieces (1 unit square = -1 point).
A player earns +15 points if all his/her pieces have been placed on the board plus 5 additional bonus points if the last piece placed on the board was the smallest piece (one square).
There are unauthorized versions of the game published under various names, including The Strategy Game, Tetris, Blokád (unofficial Hungarian version with cardboard pieces) and The Family Chess Game.
Vendor: Rio Grande Games
Type: Board Games
Price:
14.95
Designer | Uwe Rosenberg |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Integrates With
|
Sole Mio! |
Honors |
Designer Uwe Rosenberg has a talent for dreaming up new and inventive card games, and Mamma Mia! is a perfect example of this talent, with players placing pizza ingredients into a combined pool, then trying to time their pizza baking in order to make use of what's available in the kitchen.
Each player starts the game with eight different pizza orders to fill, with one of those order cards in hand; each player also starts with a hand of ingredient cards (showing pepperoni, mushroom, pineapple, green pepper or olive). On a turn, a player lays down one or more ingredient cards of a single type into a common stack, then optionally adds a pizza order card to that stack. He then refills his hand by drawing as many cards as he played from either the shared ingredient deck or his own order deck.
After the draw pile is exhausted, the shared pile of cards is flipped over and sorted by ingredients until an order comes up. If enough ingredient cards are available to fill that order, the owner scores it; if not, the player can make up the difference by playing cards from his hand (and thereby scoring the order) or else return the card to the bottom of his order deck.
Once all the orders are scored or returned, shuffle the ingredients used in pizzas and start another round of play. After three complete rounds, the player who's filled the most orders wins!
Vendor: HeidelBÄR Games
Type: Board Games
Price:
16.95
Vendor: Z-Man Games
Type: Board Games
Price:
90.95
Designer | Uwe Rosenberg |
Publisher | Z-Man Games |
Players | 1-2 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
|
|
Expansion | Fields of Arle: Tea & Trade |
Accessories |
Deluxe Token Bundle compatible with Fields of Arle (set of 100) |
In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.
The game lasts nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. Different and detailed manufacturing processes allow a player to create goods needed to expand her estate. In addition, trades with adjoining municipalities can help a player gain the needed resources or goods for building and expanding.
Vendor: Queen Games
Type: Board Games
Price:
49.95
Designer | Kristian Amundsen Østby |
Publisher | Queen Games |
Players | 1-6 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Honors | |
Expansions |
Escape: Illusions Escape: Quest Escape: Doomed Escape: Traps Escape: Queenie Box |
Reimplemented By | Escape: Zombie City |
Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.
The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:
Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.
The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.
Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.
Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!
Vendor: Gryphon Games
Type: Board Games
Price:
49.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | 1994 Spiel des Jahres Recommended |
Reimplemented By | I'm the Boss!: The Card Game |
The new edition of I'm the Boss features updated art and rules.
Do you really want to be the Boss?
Yes, you do -- so that you can close mega deals and amass a fortune!
You will start this game as the Leader of a specialist Investor Team who wants to participate in lots of deals. Whenever possible, you also want to be the Boss who controls and closes those deals. But of course all your fellow Investors have the same goal. You will need to be flexible, and willing to change specialties when necessary. Negotiate and insinuate your way into as many deals as possible.
Take charge and Be The Boss!
I'm the Boss! has every player trying to make a deal. Up to fifteen deals can be made over the course of the game, but every player cannot be part of every deal. . . so let the negotiations and the FUN begin!
Each player who is part of a successful deal will receive a certain amount of money. Just how much money they earn depends upon the deal agreed to between the players and the Boss for that round. Complications arise as each player uses their action cards to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck up the smooth flow of deal-making that other players had hoped to achieve.
The action is lively and unscripted so make the best deal that you can! Once nine deals have been made, a die is rolled after each subsequent deal to determine if the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll.
Vendor: Kikigagne?
Type: Board Games
Price:
2.95
Publisher | Kikigagne? |
Players | 3-5 |
Playing Time | 20 mins |
Suggested Age | 8 and up |
Honors |
Vendor: Hasbro
Type: Board Games
Price:
38.95
Designer | Brian Hersch |
Publisher | Hasbro |
Players | 4-10 |
Playtime | 20 mins |
Suggested Age | 12 and up |
Honors |
2001 Spiel der Spiele Hit für Viele Recommended 1992 Spiel des Jahres Recommended 1990 Mensa Select Winner |
Vendor: Nerdlab Games
Type: Board Games
Price:
28.95
Designer |
Skaff Elias Richard Garfield Marvin Hegen Christian Kudahl |
Publisher | Nerdlab Games |
Players | 2 |
Playtime | 15-25 mins |
Suggested Age | 8 and up |
Honor | 2022 Golden Geek Best 2-Player Board Game Nominee 2022 Golden Geek Light Game of the Year Nominee 2022 Golden Geek Most Innovative Board Game Nominee 2023 Gra Roku Best Two Player Game Nominee 2023 Kennerspiel des Jahres Recommended |
Expansion | Mindbug: New Servants |
Vendor: Imperial Publishing, Inc
Type: Board Games
Price:
46.95
Designer |
Michael Kiesling |
Publisher | Imperial Publishing, Inc |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Hornor |
Vendor: Big Potato
Type: Board Games
Price:
27.95
Publisher | Big Potato |
Players | 2-12 |
Playing Time | 30 mins |
Suggested Age | 8 and up |
Honors | 2020 Spiel des Jahres Recommended |
Vendor: Rio Grande Games
Type: Board Games
Price:
54.95
Designers |
Simone Luciani Daniele Tascini |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors | |
Expansions |
Tzolk'in: The Mayan Calendar - Tribes & Prophecies |
Accessories |
Folded Space - Tzolkin and Tribes & Prophecies Expansion E-Raptor - Insert compatible with Tzolk'in: The Mayan Calendar |
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
Vendor: Korea Boardgames Co., Ltd.
Type: Board Games
Price:
74.95
Designer |
H. Jean Vanaise |
Publisher | Korea Boardgames Co., Ltd. |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honor | 1987 Spiel des Jahres Recommended |
Vendor: IELLO
Type: Board Games
Price:
25.95
Designer |
Dr. Hans Joachim Höh Michael Loth Christof Schilling |
Publisher | IELLO |
Players | 2-6 |
Playtime | 25 mins |
Suggested Age | 7 and up |
Honor |
2021 Swiss Gamers Award Kids Nominee 2022 Spiel des Jahres Recommended |
Vendor: Repos Production
Type: Board Games
Price:
34.95
Designer |
François Romain |
Publisher | Repos Production |
Players | 3-6 |
Playing Time | 30 mins |
Suggested Age | 10 and up |
Honors |
|
Vendor: Gryphon Games
Type: Board Games
Price:
56.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.