I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!
Designer | Matt Calkins |
Publisher | GMT Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Honors | |
Additional Info |
25021/sekigahara-the-unification-of-japan
http://boardgamegeek.com/forum/27604/sekigahara-the-unification-of-japan/reviews
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Sekigahara is a three-hour, low-complexity block wargame based on Tokugawa's campaign in 1600 that would unify Japan for over 250 years.
The game features some unusual mechanisms:
This is such a blast to play. If you can find someone to play longer games with and they're up for lots of battling then this game is probably worth looking at.
I agree wholeheartedly with the earlier reviewers. In addition I'd like to recommend Sekigahara to first time wargamers and anyone who likes to bluff. The rules are very approachable and intuitive. The block and card interaction takes the fog of war common in block games to the next level. Excruciating, in a good way.
I've played this 5 or 6 times now. I assumed that since the setup is static and the winning conditions never change that games would play out in a similar fashion. Happily, that isn't the case at all. Card play has a lot to do with that. It is quite tactical, as the right battle at the right time can tip things in your favour.
One of my absolute favorites.
I’ve played this game a half dozen times now, and I’m always struck by its elegance. The appearance, the gameplay, the mechanisms, it all just screams elegance in that perfectly Japanese esoteric way.
But make no mistake, this is a serious game here. Deep, compelling gameplay, interesting decision points, and great strategy.
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I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!