I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!
Designer | Dirk Baumann |
Publisher | Playroom Entertainment |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Honors |
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Additional Info |
41916/the-magic-labyrinth
http://boardgamegeek.com/forum/259349/the-magic-labyrinth/reviews
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The little magician apprentices have lost some objects in the magic maze. Now they try to collect them before the Master notices anything. However, in the maze the little magicians always bump against invisible walls. So they have to make their way through the maze by means of a good memory and lots of skill.
You have to move a character through the board but you're trying to do so with a labyrinth below the first board. The character is joined with a magnetic ball so if you hit a wall the ball drops and you have to start again.
Excellent step up from the memory tile flipping game when your youth is ready for something a little more competitive.
This is my second copy I've bought, it's become a game I gift.
This game is very simple yet so engaging and unique. It’s fun for all ages and the magnetic ball and wooden maze is really genius. Well made with good materials. Recommend!
The game can be played by the whole family. So much enjoyment with young children. A good memory game.
Quality components. The wooden gnomes and the ball magnets make this game a joy. Is it a strategy game? Definitely not. But it’s a great memory/puzzle game for a variety of ages and, as a parent, I don’t mind playing it with my 5 and 9 yo. They also enjoy getting this to the table on their own.
The components being so sturdy means we will keep this for years, probably even save it for future generations.
What a great great game! I had only previously played this with my 8 year old son - I decided to break it out on Saturday night when we had the In-laws over . . . 4 players, 2 over the age of 35, and 2 over the age of 55 . . . What a Hoot! It was a good time, competitive, laughing at others and yourself, attempted cheating - great fun! The rule where you get the magical token if you're on the space and someone else draws that item really added to the game as well. I can't ever see this leaving my collection, and now I'm open to bringing it to guys nights - drinking beer and playing games. I'm sure we could figure out a way to bet on it.
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I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!