I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!
Designer | Kevin Bishop |
Publisher | Meromorph Games |
Players | 2-5 |
Playtime | 10-30 mins |
Suggested Age | 12 and up |
Additional Info |
220517/shipwreck-arcana
http://boardgamegeek.com/boardgame/220517/shipwreck-arcana/forums/63
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This bundle includes:
Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed.
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you're holding...which is important, as the active player cannot communicate with their allies during their turn!
Each card has strict rules governing what fates can be played on it. As doom builds up, the cards themselves fade, becoming one-time powers to help the players while new cards cycle in from the deck.
Skilled play requires carefully rationing powers, hints, and cycling, while paying attention to not only where each fate was played -- but more importantly, where it wasn't.
The rotating active player creates a different group dynamic each turn, preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).
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A flexible co-op so people can come in and out of the game if you are playing in a group. Can be a brain burner at times. Also the components are really lovely
Simple to learn hard to get good at. Math and social deduction.
I recently bought this game and brought it to my board game club at my college. A lot of the members really like it. It's a nice introduction to those who want to get a taste of deductive reasoning, but also offers a slight challenge to those who even know complex maths. The maths in this game is quite simple, nothing that no one shouldn't be able to do, but it does it in a way that limits alpha gaming and also a nice challenge. I've also played this with my wife and we quite enjoy it as a two player game.
Simple, math-based co-op game. Not difficult to learn, but very difficult to win.
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I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!