I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!
Designers |
Ananda Gupta Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playtime | 120-180 mins |
Suggested Age | 13 and up |
Expansion | Twilight Struggle: Turn Zero |
Honors |
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Accessories |
Meeple Realty - Twilight Bunker (compatible with TWILIGHT STRUGGLE™) Twilight Struggle - Bakelite Counters |
Additional Info |
12333/twilight-struggle
http://boardgamegeek.com/forum/2562/twilight-struggle/reviews
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I love this series of games. If you want to get a taste of twilight struggle without the long game time start with TS:Red Sea. It's so good and can be played solo. It's my new favourite quick battle game. I also highly recommend Imperial Struggle. It is the best game I've played in a long time. My#1. I also really enjoy Labyrinth which is a little easier to start with or 1989 Dawn of Freedom. I think most people will enjoy any of these games.
A wonderful 2 player game that formerly topped the BGG charts. The game looks a lot heavier than it is, and once you get the flow, you'll find yourself in a fantastic back and forth, where clever tactics/strategy will win the day. Multiple paths to victory give you the flexibility to enact your master plan. Sometimes it feels like you're forced to play the "least bad" situation, but your opponent is also juggling with the same difficult decisions.
Highly recommended for any of the following:
* History buffs: (plenty of real world cards, and the rule book contains context for the cards)
* 2 player enthusiasts: asymmetrical gameplay where both players will be given tricks up their sleeves in a fantastic tug of war
* Area control enthusiasts: Clever card play and some other mechanics do a wonderful job of making area control feel meaningful.
A tight design, and one I'd highly recommend.
You may want sleeves, because the cards are that glossy papery cardstock, and cardplay is the primary mechanic to influence the board.
Popularized the genre of Card Driven Games depicting conflicts. Not too heavy ruleset, tons of different strategy, a real delight :)
There are so many ways to play, each game can be vastly different.
As a history enthusiast I bought this game after a stranger sharing the hobby recommanded it. I did not regret it at all!. The depth of the game history-wise is incredible! Each card you play is an event that actually happened and information about it is provided in the game. On the strategy side, this game is all about mitigating effects of the card you play if it is more for your opponent because sometimes you have to choose the lesser evil from a hand of bad choices. It's your chance to re-write history!
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I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!