I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!
Designer | Matthew Newman |
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expansion for | Arkham Horror: The Card Game |
Expansions |
Arkham Horror: The Card Game – Heart of the Elders |
Additional Info |
245815/arkham-horror-card-game-forgotten-age
http://boardgamegeek.com/boardgame/245815/arkham-horror-card-game-forgotten-age/forums/63
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“Once more I ventured within those brooding ruins that swelled beneath the sand…”
– H.P. Lovecraft, “The Nameless City”
We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time.
The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team. This expansion introduces five new investigators to Arkham Horror: The Card Game along with sixty-four player cards and eighty-seven encounter cards, including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
If you enjoy wild swings of luck and rng then this cycle is for you! I don't think that exposing the main mechanic of this cycle is a spoiler but I will send it a few lines down anyway.
Basically the main premise of this campaign is exploration, and you will have a deck with an objective and about 10 other cards. Now when you move it may be to a new location or a treachery card that's in the deck hoping that you get what you are looking for. And this is the main problem because you will either arrive super early and fast and just walk through a scenario or you will have to struggle to go through the entire exploration deck because that one card you are looking for is on the bottom. This alone is find once in a while but you do this in almost every scenario and I found myself in the rare state of mind where I just wanted to get the scenario done instead of enjoying the ride that all the others provide.
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I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!