I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!
This game is part of our the Import Game Collection
Designer | Rikki Tahta |
Publisher | Ferti |
Players | 4-10 |
Playtime | 15 mins |
Suggested Age | 10 and up |
Expands | Complots |
Additional Info |
148931/coup-reformation
http://boardgamegeek.com/forum/1440801/coup-reformation/reviews
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With Coup: Reformation, each player must declare himself either Protestant or Catholic and can target only members of the other faith. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse. Like all factions, once you have eliminated the other sect, you just descend into in-fighting, so there's still only one winner and no second place.
Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
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I use it for Century Spice Road, the character cards of LOTR - Journeys, and for the planet cards for Astro Knights. No cards have autocombusted so far... fingers crossed!