Vendor: Goliath Games
Type: Board Games
Price:
20.95
Designer |
Nathan Thornton |
Publisher | Goliath Games |
Players | 3-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
64.95
Designer |
Ross Arnold Vladimír Suchý |
Publisher | Rio Grande Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
In Woodcraft, you play as forest people running competing workshops in the woods, with you gathering wood and crafting goods for your customers. Along the way, you hire helpers, improve your workshop, and buy different types of wood and other tools to create the best workshop you can.
During the game, players complete their projects with wood (dice) that can be cut down to size, glued back together, and adjusted using dice manipulation to be as efficient as possible with their resources.
Whoever builds the best, most successful workshop wins.
—description from the publisher
Vendor: Stonemaier Games
Type: Board Games
Price:
45.95
Designer |
Elizabeth Hargrave |
Publisher | Stonemaier Games |
Players | 1-2 |
Playtime | 40-70 mins |
Suggested Age | 10 and up |
Integrates With
|
Wingspan (New Edition) |
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.
This is both a stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), an expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary).
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
58.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Vendor: Board&Dice
Type: Board Games
Price:
62.95
Designer |
Simone Luciani Daniele Tascini |
Publisher | Board&Dice |
Players | 1-4 |
Playtime | 60-100 mins |
Suggested Age | 14 and up |
In Tiletum, you and fellow players take on the roles of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance.
You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.
Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa.
Vendor: Pandasaurus Games
Type: Board Games
Price:
50.95
Designer |
Ashwin Kamath Clarence Simpson |
Publisher | Pandasaurus Games |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 14 and up |
The Wolves is a pack-building strategy game for 2-5 players. It’s survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.
A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack’s control of each region, you will also upgrade your pack’s attributes, allowing you to take more aggressive actions as the game goes on.
There are 3 mid-game scoring phases where power is calculated in each region. At the end of the game players will tally up points based on VP tokens earned in these scoring phases and the highest VP number revealed in each of the 6 tracks on your player board. The player with the most VP wins!
—description from publisher
Vendor: Plaid Hat Games
Type: Board Games
Price:
15.95
Designer |
Colby Dauch |
Publisher | Plaid Hat Games |
Players | 2 |
Playtime | 40-60 mins |
Suggested Age | 9 and up |
Expansion For |
Summoner Wars (Second Edition) - Master Set Summoner Wars (Second Edition): Starter Set |
Vendor: Plaid Hat Games
Type: Board Games
Price:
15.95
Designer |
Colby Dauch |
Publisher | Plaid Hat Games |
Players | 2 |
Playtime | 40-60 mins |
Suggested Age | 9 and up |
Expansion For |
Summoner Wars (Second Edition) - Master Set Summoner Wars (Second Edition): Starter Set |
Vendor: Oink Games
Type: Board Games
Price:
24.95
Designer |
Kei Kajino (梶野 桂) |
Publisher | Oink Games |
Players | 2-5 |
Playing Time | 15 mins |
Suggested Age | 9 and up |
Honor |
2022 Spiel des Jahres Nominee 2022 Japan Boardgame Prize Voters' Selection Nominee |
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.
• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.
Once per round, a player can scout, then immediately play.
When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
Vendor: Kayenta Games
Type: Board Games
Price:
25.95
Designer | Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-4 |
Playtime | 30-90 mins |
Suggested Age | 13 and up |
Expansion For | Obsession |
Vendor: Pegasus Spiele
Type: Board Games
Price:
36.95
Designer |
Johannes Sich |
Publisher | Pegasus Spiele |
Players | 1-4 |
Playtime | 15-45 mins |
Suggested Age | 10 and up |
Reimplements |
MicroMacro: Crime City MicroMacro: Crime City – Full House |
With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the previous plans, 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more sophisticated and criminal than ever before! The aim is to determine motives, find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently, no previous knowledge from the other two parts is required.
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
75.95
Designer |
Gerard Ascensi Ferran Renalias |
Publisher | Devir |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.
In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.
During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.
—description from the publisher
Vendor: Dire Wolf
Type: Board Games
Price:
39.99
Designer |
Paul Dennen |
Publisher | Dire Wolf |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion For | Dune: Imperium |
The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?
Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.
Explore a universe of possibilities with Dune: Imperium – Immortality.
—description from the publisher
Vendor: Dire Wolf
Type: Board Games
Price:
79.99
Designer |
Paul Dennen |
Publisher | Dire Wolf |
Players | 2-4 |
Playtime | 45-90 mins |
Suggested Age | 13 and up |
Honor | 2022 Golden Geek Medium Game of the Year Nominee |
Accessories | AdrenaCreative - Clank Catacombs - Wayshrines & Market Chests |
The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.
Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.
Find your fortune (and escape the dragon!) in Clank! Catacombs.
—description from the publisher
Vendor: Bézier Games
Type: Board Games
Price:
29.95
Designer |
Muneyuki Yokouchi (横内宗幸) |
Publisher | Bézier Games |
Players | 2-5 |
Playtime | 20-40 mins |
Suggested Age | 13 and up |
Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!
New Deluxe Edition features:
Supports 2-5 players
High quality geekbits-style plastic tokens
Recessed player boards
Recessed Center Research board
Score pad
And a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!
—description from the publisher
Vendor: Smirk & Laughter Games
Type: Board Games
Price:
40.95
Designer |
Scott Brady |
Publisher | Smirk & Laughter Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
A deceptively cute, deceivingly challenging abstract strategy game for two players.
Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win.
But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
Can you “boop” your cats into position to win?
Or will you just get “booped” right off the bed?
Approachable but challenging abstract game and a worthy follow up to SHOBU. Plays in 20 to 30 minutes.
Features a quilted, fabric board that lays over the back of the box, completing the minature bed playing surface. 8 molded kittens and cats per player - 32 adorable cat figurines in all!
Vendor: Horrible Guild
Type: Board Games
Price:
44.95
Designer |
Hjalmar Hach |
Publisher | Horrible Guild |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expansion | Evergreen: Pines and Cacti |
Honors |
|
Vendor: dlp games
Type: Board Games
Price:
39.95
Designer |
Ryan Hendrickson Reiner Stockhausen |
Publisher | dlp games |
Players | 1-5 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
In Joan of Arc: Orléans Draw & Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win.
In slightly more detail, each round, a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted, the bag resets until you've exhausted one bag per player.
In the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.
—description from the designer
Vendor: Wizards of the Coast
Type: Trading Card Games
Price:
3.45
Each Draft Booster contains 15 Magic cards, 1 token or ad card, and 1 Helper card, with a combination of 1 Rare or Mythic Rare, 3 Uncommons, 10 Common cards, and 1 Eternal Night Full-Art Basic Land card. A traditional foil double- or single-faced card of any rarity replaces a Common in 33% of Innistrad: Crimson Vow Draft Boosters.
Vendor: Capstone Games
Type: Board Games
Price:
9.95
Designer |
Mathias Wigge |
Publisher | Capstone Games |
Players | 1-4 |
Playtime | 90-150 mins |
Suggested Age | 14 and up |
Expansion For | Ark Nova |
Vendor: Space Cowboys
Type: Board Games
Price:
27.95
Designer |
Marc André Bruno Cathala |
Publisher | Space Cowboys |
Players | 2 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Reimplements | Splendor |
Vendor: AEG
Type: Board Games
Price:
42.95
Designer |
John D. Clair |
Publisher | Alderac Entertainment Group |
Players | 2-9 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice.
Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!
—description from the publisher
Vendor: Kayenta Games
Type: Board Games
Price:
47.95
Designer |
Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-6 |
Playing Time | 30-90 mins |
Suggested Age | 13 and up |
Expansion | Obsession: Promotional Tiles |
Expansion For | Obsession |
Honors | 2020 Golden Geek Best Board Game Expansion Nominee |
Vendor: Kayenta Games
Type: Board Games
Price:
16.20
Designer |
Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-4 |
Playing Time | 30-120 mins |
Suggested Age | 14 and up |
Expansion For |
Obsession Obsession: Upstairs, Downstairs |
Vendor: Kayenta Games
Type: Board Games
Price:
94.95
Designer | Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-4 |
Playtime | 30-90 mins |
Suggested Age | 14 and up |
Expansions |
Obsession: Wessex Expansion Obsession: Upstairs, Downstairs Obsession: Promotional Tiles Obsession: Useful Box |
Honors | 2018 Cardboard Republic Immersionist Laurel Nominee |
Note: For US customer, please check with Kayenta Games for ordering info.
New Features in the Second Printing
There are several new features in the second printing of Obsession:
Tile Numbering System
The builders’ market is populated with improvement tiles according to their rank. The sorting system in the first edition of Obsession proved non-intuitive and made setup, as well as in-game refreshing of the market, a daunting task. The 2nd printing of Obsession introduces a numbering system that eliminates the needs to memorize or look up the tile rankings.
Each tile now has a small number in the lower right quadrant. Tiles drawn for initial population or a market refresh are then placed in numerical order. Consider these six tiles drawn randomly from the tile bag during a market refresh; normally, the rank of these tiles (two service, two prestige rating 3, two prestige rating 5) would have to be looked up in the Glossary.
Player Board Upgrades: The player boards (family boards) have received a facelift. The Order of Play has been expanded to include a check of pre-turn events/actions, and the boards are now two-sided, one which has an intregral country estate organiser (pictured below).
Modified Extended Play Round Track: The Extended Play side of the original Round Track had the National Holiday located on round 17, which is not an ideal location. The Extended Play side will now feature the National Holiday on round 11, which greatly improves the flow of play.
Additional Enhancements to the game include: