Vendor: Blue Cocker Games
Type: Board Games
Price:
40.45
Designer |
Alexis Allard Benoit Turpin |
Publisher | Blue Cocker Games |
Players | 1-6 |
Playtime | 25-30 mins |
Suggested Age | 10 and up |
Both in English and French
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Vendor: Megacorpin Games
Type: Board Games
Price:
40.95
Designer |
Ron Gonzalo García |
Publisher | Megacorpin Games |
Players | 1-8 |
Playing Time | 45-75 mins |
Suggested Age | 12 and up |
Honor | 2022 Geek Media Awards Midcore Game of the Year Nominee |
Awkward Guests / Incómodos Invitados is a one of a kind deduction game with infinite re-playability. Based on the innovative Brilliant Deck System!
It can recreate Mr. Walton’s murder in so many different ways that you won’t ever play two similar games!
Its engaging Brilliant Deck System will actively involve you in the investigations, allowing you to use genuine detective abilities to solve each case.
To solve a mystery, you will have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, consult the police reports… You will do all of this while exchanging information with your opponents or hiding it from them.
Get ready to use all your gumshoe skills!
WHO killed Mr. Walton?
HOW did the murderer end his life?
WHY did the murderer killed him?
Was there an ACCOMPLICE?
Will you be the first to solve the mystery?
Awkward Guests / Incómodos Invitados base game mechanic is quite simple. Players have a hand of 6 cards. Each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (the matters that the card information is about). During his turn, each player ask for information about two different references he is interested in. The rest of the players can offer him cards which contains the requested references. The asking player can trade those cards by giving the offering players the same amount of points they have offered, with cards of his hand and no reference restriction.
After every round is completed, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive 3 new cards. The player or players who solve the mystery first, win.
Vendor: Restoration Games
Type: Board Games
Price:
199.95
Designers |
Isaac Childres Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
Publisher | Restoration Games |
Players | 1-4 |
Playtime | 100-120 mins |
Suggested Age | 11 and up |
Expansion |
Return to Dark Tower: Alliances Return to Dark Tower: Covenant |
Accessories |
Return to Dark Tower - The Coffers Token Upgrade Pack Return to Dark Tower - Dark Horde Mini Pack |
For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared.
The evil had not been vanquished. The darkness would soon fall again. The tower will rise.
A "sequel" to the 1981 grail game, Return to Dark Tower is a cooperative game for 1-4 players who take the role of heroes. Together, they gather resources, raise buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
—description from the publisher
Vendor: 25th Century Games
Type: Board Games
Price:
129.95
Designer |
Reiner Knizia |
Publisher | 25th Century Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Honor |
1999 Meeples' Choice Award 2000 International Gamers Awards - General Strategy; Multi-player Nominee 2016 Juego del Año Recommended |
Vendor: Oink Games
Type: Board Games
Price:
24.95
Designer |
Kei Kajino (梶野 桂) |
Publisher | Oink Games |
Players | 2-5 |
Playing Time | 15 mins |
Suggested Age | 9 and up |
Honor |
2022 Spiel des Jahres Nominee 2022 Japan Boardgame Prize Voters' Selection Nominee |
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.
• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.
Once per round, a player can scout, then immediately play.
When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
Vendor: Kayenta Games
Type: Board Games
Price:
94.95
Designer | Dan Hallagan |
Publisher | Kayenta Games |
Players | 1-4 |
Playtime | 30-90 mins |
Suggested Age | 14 and up |
Expansions |
Obsession: Wessex Expansion Obsession: Upstairs, Downstairs Obsession: Promotional Tiles Obsession: Useful Box |
Honors | 2018 Cardboard Republic Immersionist Laurel Nominee |
Note: For US customer, please check with Kayenta Games for ordering info.
New Features in the Second Printing
There are several new features in the second printing of Obsession:
Tile Numbering System
The builders’ market is populated with improvement tiles according to their rank. The sorting system in the first edition of Obsession proved non-intuitive and made setup, as well as in-game refreshing of the market, a daunting task. The 2nd printing of Obsession introduces a numbering system that eliminates the needs to memorize or look up the tile rankings.
Each tile now has a small number in the lower right quadrant. Tiles drawn for initial population or a market refresh are then placed in numerical order. Consider these six tiles drawn randomly from the tile bag during a market refresh; normally, the rank of these tiles (two service, two prestige rating 3, two prestige rating 5) would have to be looked up in the Glossary.
Player Board Upgrades: The player boards (family boards) have received a facelift. The Order of Play has been expanded to include a check of pre-turn events/actions, and the boards are now two-sided, one which has an intregral country estate organiser (pictured below).
Modified Extended Play Round Track: The Extended Play side of the original Round Track had the National Holiday located on round 17, which is not an ideal location. The Extended Play side will now feature the National Holiday on round 11, which greatly improves the flow of play.
Additional Enhancements to the game include:
Vendor: Chip Theory Games
Type: Board Games
Price:
229.95
Designer |
Josh J. Carlson Shannon Wedge |
Publisher | Chip Theory Games |
Players | 1-4 |
Playtime | 45-180 mins |
Suggested Age | 13 and up |
Expansions |
burncycle: Bio Defend burncycle: The Specialists burncycle: Ebbwall Expansion burncycle: The Renegades Expansion burncycle: Robophobia Micro Expansion |
Accessories |
burncycle: Deluxe Lore Recruitment Portfolio burncycle: Deluxe Draw Bag burncycle: Deluxe Playmat burncycle: Extra Action Dice |
Vendor: Arcane Wonders
Type: Board Games
Price:
18.95
Designer |
Jon Perry |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Vendor: Button Shy
Type: Board Games
Price:
5.95
Designer |
Scott Almes |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Vendor: Capstone Games
Type: Board Games
Price:
19.95
Designer |
Lines J. Hutter Morten Monrad Pedersen David J. Studley |
Publisher | Capstone Games |
Players | 1-2 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Expansion for | Terra Mystica |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.95
Publisher | Fantasy Flight Games |
Players | 1-4 |
Suggested Age | 14 and up |
Expansion for | Marvel Champions: The Card Game |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
17.50
Publisher | Fantasy Flight Games |
Players | 1-4 |
Suggested Age | 14 and up |
Expansion for | Marvel Champions: The Card Game |
Vendor: Garphill Games
Type: Board Games
Price:
28.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Expansion for |
Architects of the West Kingdom Architects of the West Kingdom: Works of Wonder |
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeeers?
This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metal coins, and sleeved cards. The box is the same size as the Collector's Box for Raiders of the North Sea.
Requires Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder.
Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card.
Features:
Contains:
Vendor: 25th Century Games
Type: Board Games
Price:
30.95
Designer |
Ben Pinchback Matt Riddle |
Publisher | 25th Century Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansions |
Three Sisters: Weather Expansion Three Sisters Extra Pads Three Sisters: Rock Garden Expansion |
Vendor: Floodgate Games
Type: Board Games
Price:
53.95
Designer |
Harry Mackin Charlie Mackin Drew Tenenbaum |
Publisher | Floodgate Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 13 and up |
Expansion |
Décorum: Movin' Out |
Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.
At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.
Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.
Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.
The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.
The game ends when all players' criteria are satisfied.
Vendor: Awaken Realms
Type: Board Games
Price:
94.95
Designer |
Adam Kwapiński |
Publisher | Awaken Realms |
Players | 1-5 |
Suggested Age | 12 and up |
Expansion For |
Vendor: Stonemaier Games
Type: Board Games
Price:
59.95
Designer |
Paolo Mori |
Publisher | Stonemaier Games |
Players | 1-6 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Reimplements | Libertalia |
Accessories | Libertalia: Metal Doubloons |
Vendor: Renegade Game Studios
Type: Board Games
Price:
33.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 60-80 mins |
Suggested Age | 12 and up |
Expansion for | Architects of the West Kingdom |
Vendor: Restoration Games
Type: Board Games
Price:
50.95
Designer |
Brad Andres Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff Tim Wiesch |
Publisher | Restoration Games |
Players | 2-3 |
Playtime | 20-40 mins |
Suggested Age | 14 and up |
Integrates With
|
Unmatched: Hell's Kitchen |
Vendor: Restoration Games
Type: Board Games
Price:
45.95
Designer |
Brad Andres Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
Publisher | Restoration Games |
Players | 2-3 |
Playtime | 20-40 mins |
Suggested Age | 14 and up |
Integrates With
|
Unmatched: Redemption Row |
Vendor: Perplext
Type: Board Games
Price:
29.95
Designer |
Chris Handy (I) |
Publisher | Perplext |
Players | 1-8 |
Playtime | 25 mins |
Suggested Age | 14 and up |
Vendor: Button Shy
Type: Board Games
Price:
16.95
Designer |
Scott Almes |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Vendor: Skybound Games
Type: Board Games
Price:
63.95
Designer |
Tim Eisner Ben Eisner Ian Moss |
Publisher | Skybound Games |
Players | 2-5 |
Playtime | 45-125 mins |
Suggested Age | 13 and up |
Vendor: Thunderworks Games
Type: Board Games
Price:
59.95
Designer |
Nate Linhart |
Publisher | Thunderworks Games |
Players | 1-4 |
Playtime | 45-75 mins |
Suggested Age | 10 and up |
Vendor: AEG
Type: Board Games
Price:
25.95
Designer |
John D. Clair |
Publisher | Alderac Entertainment Group |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansion for | Space Base |